2. A first game
This tutorial will cover:
- mbmFramework basics
- deriving a custom AppModule type
- resource files
- sprites
- menus
- options screens
- high scores
- using the particle system
- intros and outros
This isn’t meant to be a game programming course. I’m trying to show the development of a simple game (as simple as possible really) whilst exposing the framework functionality slowly and logically. You may not agree with how I do things, or even want to do things your own way. That’s great, but remember we’re only here to look at the framework
On to Step1 - The gameplay
