mbmFramework V1.3 and new Particle Editor released
I’ve added some new parameters to the particle system to allow more emitter types. You can now;
- specify a random scale range for particles to spawn at

- have a cone angle at which particles escape from the emitter
- give an emitter an angular direction

- spawn particles at a min/max distance from the emitter

Not big news, but not being able to do this was a bit of a glaring omission. I’ve also tweaked the editor to run at 60FPS from the original 20.
The particle editor comes with render source code so it can be used seperately (and freely) from the mbmFramework.
