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Archive for March, 2010

mbmFramework V1.6 released

Friday, March 5th, 2010

What’s new? A few major things..

  • Sprites can now be procedurally generated and still managed by the system, just the same as sprites loaded from disk via resource scripts. There’s a new sample that shows just how this is achieved.
  • You can write your own custom sprite animators. I’ve already provided animator code for Sine waves, Linear Interpolate, Bouncing and Accelerate/braking, and they’re used extensively to animate the GUI elements and all kinds of things. Now it’s possible to extend this animation system with your own code. The animator sample has been updated to show how it’s done.

And a few minor things… see the changelog.

:)

This sample (check out sample #6) shows 100 sprites that have been procedurally generated to have bitmap animations as well as scripted animators acting on them.  I used a simple blue ball image, and overlaid the yellow spot in several places to generate a turn left/right animation.  It looks better in motion!